Large City: Dap Kríhzwār

Dap Kríhzwār

Dap Kríhzwār
Example Tauric architecture.
StateDalandic Empire
ProvenceWithoney County
Sub ProvenceZàslèfèqtuy̼ County
RegionWăkh Jĭìthu Forest
Founded1169
Community LeaderMaster Dorothy Cadwardd
Area271 km2 (108 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4166 m (13667 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population63577
Population Density234 people per km2 (588 people per mi2)
Town AuraIllusion
Naming
Native nameDap Kríhzwār
PronunciationKríhz /wəˑr/
Direct Translation[Propername] [persona]
Translation[Not Yet Translated]

Dap Kríhzwār (Kríhz /wəˑr/ [Propername] [persona]) is a subtropical Large City located in Zàslèfèqtuy̼ County, Withoney County, within the Dalandic Empire.

The name Dap Kríhzwār is derived from the Tauric language, as Dap Kríhzwār was founded by Brîlêj Wynne, who was culturaly Tauric.

Climate

Dap Kríhzwār has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Dap Kríhzwār receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap Kríhzwār covers an area of nearly 271 km2 (108 mi2), and an average elevation of 4166 m (13667 ft) above sea level.

Overview

Dap Kríhzwār was founded durring the late 13th century in fall of the year 1169, by Brîlêj Wynne. The establishment of Dap Kríhzwār suffered from many setbacks, delays, and obsticles, most notably a group of Dap Kríhzwār which required millitary assistance exterminate before the community could finish being built.

Dap Kríhzwār was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Dap Kríhzwār is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dap Kríhzwār is buildings are grouped arround an odd layout of crampt canals streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Dap Kríhzwār gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Dap Kríhzwār possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dap Kríhzwār has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dap Kríhzwār has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Kríhzwār. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Kríhzwār's parks.

Dap Kríhzwār has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Kríhzwār.

Dap Kríhzwār has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dap Kríhzwār has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dap Kríhzwār has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dap Kríhzwār has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dap Kríhzwār has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Kríhzwār has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Kríhzwār has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Kríhzwār's public wards, blessings, and other arcane systems.

Dap Kríhzwār has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Dap Kríhzwār possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Kríhzwār's grid is powered by a boiler and turbine based power plant.

Dap Kríhzwār's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dap Kríhzwār has a first rate hospital which caters to anyone in need of long term medical care.

Dap Kríhzwār has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Dap Kríhzwār has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Kríhzwār's natural decorations nor waterways.

Dap Kríhzwār has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dap Kríhzwār has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dap Kríhzwār has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dap Kríhzwār is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Dap Kríhzwār, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Dap Kríhzwār's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Dap Kríhzwār leaves and flower petals never touch the ground.

The Leopard Slug near Dap Kríhzwār are known to be quite timid.

Dap Kríhzwār's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Conjuration energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 118
  • Farmers: 186
  • Farm Laborer: 302
  • Hunters: 244
  • Milk Maids: 167
  • Ranchers: 82
  • Ranch Hands: 156
  • Shepherds: 141
    • Farmland: 255579 m2
    • Cattle and Similar Creatures: 15894
    • Poultry: 190731
    • Swine: 12715
    • Sheep: 635
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6357

Craftsmen

  • Arms and Toolmakers: 132
  • Blacksmiths: 147
  • Bookbinders: 79
  • Buckle-makers: 85
  • Cabinetmakers: 163
  • Candlemakers: 211
  • Carpenters: 195
  • Clothmakers: 158
  • Coach and Harness Makers: 66
  • Coopers: 155
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 60
  • Cutlers: 52
  • Fabricworkers: 144
  • Farrier: 363
  • Furriers: 41
  • Glassworkers: 198
  • Gunsmiths: 128
  • Harness-Makers: 62
  • Hatters: 121
  • Hosiery Workers: 45
  • Jewelers: 73
  • Leatherwrights: 181
  • Locksmiths: 62
  • Matchstick makers: 93
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 93
  • Plasterers: 84
  • Pursemakers: 107
  • Roofers: 68
  • Ropemakers: 62
  • Rugmakers: 61
  • Saddlers: 115
  • Scabbardmakers: 146
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 60
  • Soap and Tallow Workers: 208
  • Tailors: 410
  • Tanners: 75
  • Upholsterers: 90
  • Watchmakers: 88
  • Weavers: 205
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 42
  • Arcana Sellers: 44
  • Beer-Sellers: 85
  • Booksellers: 102
  • Butchers: 181
  • Chandlers: 155
  • Chicken Butchers: 184
  • Entrepreneurs: 65
  • Fine Clothiers: 163
  • Fishmongers: 155
  • Florists: 38
  • Potion Sellers: 105
  • Resellers: 276
  • Spice Merchants: 87
  • Wine-sellers: 129
  • Wheelwright: 97
  • Woodsellers: 60

Service workers

  • Bakers: 334
  • Barbers: 343
  • Coachmen: 97
  • Cooks: 254
  • Doctors: 133
  • Gamekeepers: 100
  • Grooms: 57
  • Hairdressers: 244
  • Healers: 179
  • Housekeepers: 205
  • Housemaids: 373
  • House Stewards: 186
  • Inns: 58
  • Laundry maids: 122
  • Maidservants: 244
  • Nursery Maids: 127
  • Pastrycooks: 254
  • Restaurateur: 254
  • Tavern Keepers: 276

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 57
  • Chemical Workers: 35
  • Coal Heavers: 124
  • In-Town Couriers: 138
  • Long Haul Couriers: 135
  • Dockyard Workers: 141
  • Gas Workers: 31
  • Hay Merchants: 52
  • Leech Collectors: 160
  • Millers: 144
  • Miners: 138
  • Oilmen and Polishers: 97
  • Postmen: 135
  • Pure Finder: 82
  • Skinners: 205
  • Sugar Refiners: 36
  • Tosher: 90
  • Warehousemen: 227
  • Watercarriers: 146
  • Watermen, Bargemen, etc.: 205

Skilled Laborers

  • Accountants: 80
  • Alchemist: 98
  • Clerk: 127
  • Dentists: 66
  • Educators: 169
  • Engineers: 92
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 67
  • Pharmacist: 74
  • Professors: 28
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 94
  • Civil Clerks: 127
  • Civic Iudex: 69
  • Consultants: 41
  • Exorcist: 155
  • Fixers: 70
  • Kami Clerk: 121
  • Landlords: 125
  • Lawyers: 78
  • Legend Keepers: 102
  • Militia Officers: 635
  • Monks, Monastic: 181
  • Monks, Civic: 211
  • Historian, Oral: 138
  • Historian, Textual: 78
  • Policemen, Sheriffs, etc.: 141
  • Priests: 264
  • Rangers: 84
  • Rat Catchers: 94
  • Scholars: 99
  • Spiritualist: 115
  • Slayers: 36
  • Storytellers: 259
  • Military Officers: 244

Cottage Industries

  • Brewers: 181
  • Comfort Services: 235
  • Enchanters: 70
  • Herbalists: 72
  • Jaminators: 198
  • Needleworkers: 192
  • Potters: 107
  • Preserve Makers: 192
  • Quilters: 90
  • Seamsters: 334
  • Spinners: 192
  • Tinker: 71
  • Weaver: 167

Artists

  • Actors: 68
  • Architects: 24
  • Bards: 102
  • Costumers: 38
  • Dancers: 76
  • Drafters: 42
  • Engravers: 50
  • Fine Furniture Carpenters: 31
  • Glaziers: 65
  • Inlayers: 59
  • Musicians: 211
  • Painters, Art: 33
  • Playwrights: 66
  • Sculptors, Art: 55
  • Wood Carvers: 205
  • Writers: 219

Produce Industries

  • Butter Churners: 198
  • Canners: 186
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 127
  • Picklers: 105
  • Smokers: 81
  • Stockmakers: 71
  • Tobacconists: 104
  • Tallowmakers: 147

24228 of Dap Kríhzwār's population work within a Foundational Occupation.

34263 of Dap Kríhzwār's population do not work in a formal occupation, but do contribute to the local economy. 5086 (8%) are noncontributers.

Points of Interest

Dap Kríhzwār makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a pair of boots of Transmutation, an a pair of boots imbued with potent amounts of Transmutation energies was created in Dap Kríhzwār by in time immemorial, reportedly some time during the early 2nd century.

History